Each time a major awards ceremony approaches, there’s always an outcry to include of new categories to acknowledge overlooked contributions and satisfy the spirits of enthusiasts dedicated to specific genres.
Another commentator made the case advocating for terror-themed awards. That would rule. So would board games, which is a dedicated supporter's campaign. Yet I need to apologize in advance if I try to elbow in front just as with other blinkered fanatics, there's a strong justification for why my demand remains most pressing and important of all. Here's the proposal: It's essential to create an award type for logic-based games.
The Genre Classification Challenge
Organizing artistic expressions defies precise measurement; opinions vary greatly, and it will always generate discussions resulting in unclear classifications. It's understandable that cinema institutions steer clear of genre categories. Yet it remains an unavoidable compromise for the industry of video games, which are so diverse they barely qualify as a single art form.
For the full spectrum of interactive entertainment excellence to receive acknowledgment, and to ensure all game types to have a chance for representation, genre categories are essential.
Present Award Structure
Leading game ceremonies presently include genre categories for Action-oriented games, Adventure-action titles, Role-Playing, Fighting, Sim/Strategy, and Sports/Racing games. Together, these six categories effectively encompass numerous genres, allowing placement for most games within them.
This doesn't apply to brain-teasing titles. No appropriate category exists to put them. Examine these examples from this year’s best games, each quite distinct: the architectural riddles of one title, the pulse-pounding block-matching from another release, thought-provoking social scenarios in another game. Where could they possibly go among existing types? Nowhere, that’s where.
Acknowledgment Issues
There are dozens of brilliant puzzle games launched regularly that have no home in entertainment awards, unless they happen to qualify classification types such as Mobile Game, VR/AR Game, and the highly challenging small studio competitions.
- One classic puzzle game received no recognition for anything during that awards season
- Another creative title received no nominations during that ceremony
- Popular arranging title received no acknowledgment in 2021
- Just some puzzle games barely qualified for independent or mobile categories
Value of Brain-Teasers
Commonly they're small games, however the design of the puzzle game is of massive significance. Well-known matching games stand as most popular titles globally and have been for over a decade.
The famous puzzle experience challenges popular creative games for the title of most purchased experience; it also contends for top gaming experience. Brain-teasers form essential building blocks for gaming as medium, and they are in conversation across multiple categories.
Proposal and Rationale
Puzzle games wouldn’t have that issue. One could readily select a field of five interesting, varied, worthy titles every year with ease — or rather, with difficulty, given the need to exclude so many good games out.
To emphasize again, these represent titles lacking appropriate categories at major gaming awards. Brain-teaser creators function at the challenging frontier game development, creating some of most fundamental forms of gaming itself. Similar to cinema stunt performers, they warrant appreciation. Let’s not keep them waiting generations.